Spartan Weaponry

 

Spartan Weaponry is a mod inspired from Balkon's Weapons.
It is available in: 1.10.2, 1.11.2, 1.12.1 and 1.12.2!
It adds a huge variety to your arsenal!
All weapons can be made from vanilla items (wood, stone, iron, gold and diamond)!
Also, if mods such as: Thaumcraft, AbyssalCraft or even Thermal Dynamics are installed in your minecraft ingots from these mods can be used to craft such weapons!

- The mod is compatible with these modded materials as of beta 1.1):
Copper, Tin, Bronze, Steel, Silver, Invar, Platinum, Electrum, Nickel & Lead.

Furthermore, both melee and ranged weapons are implemented in your world such as:

Melee Weaponry:

- Cestus ( Greek - Roman leatehr knuckles) (Formerly known as Caestus):
Very fast attack speed but with very low attack damage. Can be upgraded to Studded Caestus for increased damage.
Properties: Quick Strike.

- Longsword: Stronger damage, but slightly slower attack speed. 
Properties: Two Handed, Sweep I

- Katana:  Faster attack speed, but deals fairly low damage.
Does more damage to enemies without chest armour.
Properties: Chest damage bonus & Two handed I.

- Saber: Slightly faster attack speed, but deals low damage. 
Does more damage to enemies without chest armour.
Properties: Chest damage bonus, damage absorption, Sweep I.

- Rapier: Significantly attack speed, but deals quite low damage.
Does more damage to foes with no armor.
Properties: Unarmored damage bonus & Damage absorption.

- Greatsword: High damage, extended reach and deals full damage to multiple foes.
Unwieldy and slightly slow attack speed.
Properties: Reach I, Sweep III & Two handed II.

- Battle Hammer: High damage, but very slow to use. Can knock enemies further away.
Properties: Enchanced Knockback & Nauseous Blow.

- Mace: A slightly slow weapon with average damage but it does extra damage to undead!
Properties: Undead damage bonus.

- Battleaxe: A hard hitting and heavy weapon that also doubles as a wodo chopping tool.
Properties: Two Handed I & Versatile (axe).

- Club:
Average damage for wood, though slightly slow. 
Properties: Naseous Blow.



Ranged Weaponry:

- Warhammer: Average damage, but quite slow attack speed. Has 50% armour piercing damage.
Properties: Armour Piercing & Two Handed I.

- Spear: Slightly slow attack and slightly low damage, but the attack can hit foes from further away.
Properties: Reach I.

- Halberd: High damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.
Properties: Shield Breach, Reach I & Two Handed II.

- Quarterstaff: Low damage but very cheap to craft.
Properties: Sweep II & Reach I.

- Lance: Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or a entity like a horse.
Properties: Reach I, Damage Bonus & Sweep I.

- Javelin: Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights. (Now stackable up to 4 in 1.14.4 only).
Properties: Throwable & Damage Bonus (thrown).

- Glaive: A somewhat slow weapon with average damage, extended reach and the ability to hit non - direct foes with 50% normal damage in a sweep. 
Properties: Two Handed I, Reach I & Sweep II.

- Pike: Slightly low attack damage and slightly low attack speed. Has a longer reach than the other ranegd weapons such as the spear.
Properties: Reach II & Two Handed I.



Throwing Weapons / Bows: 

- Longbow: An upgraded version of the vanilla Minecraft bow. Has extra range and damage, but it takes a bit longer to draw fully.

- Crossbow (Heavy Crossbow): A ranged weapon which does significantly more damge, and has a better range than the crossbow. Needs to be loaded before every shot.

Uses bolts as ammo. Bolts come in Iron or Diamond variant. Also, bolts can be tipped like arrows can, as well as having glowstone applied to them to make Spectral Bolts.

- Boomerang: A throwing weapon that returns to the user, regardless of if it encounters an obstacle. Now bounces off of surfaces (1.14.4 only).
Properties: Throwable.

- Throwing Knife: A throwing weapon which has average range and damage.Not recommended in melee fights. Now stackable up to 16 (1.14.4 only).
Properties: Throwable & Damage Bonus (thrown).

- Tomahawk (Throwing Axe): A throwing weapon which has lower range but higher damage. Not recommended  to use for melee fights. Now stackable up to 8 (1.14.4 only)
Properties: Throwable & Damage Bonus (thrown).

- Dagger: Fast attack speed but low damage. Can be thrown at foes in a pinch. 
Properties: Throwable.


Miscelanious:

- Arrows can be made from materiasl such as: wood, iron and even diamond.

- Dynamite: A small sized craftable explosive. After throwing it, in 3 seconds it will explode.
Terrain damage can be disabled by the "MobGriefing" Gameryle or in the config file.

- Quivers:
A convenient portable storage for carrying arrows or bolts. 
Light: 4 stacks
Medium: 6 stacks
Heavy: 9 stacks 

NOTE:
Quivers passively provide arrows or bolts to the player from their own inventory (if there is any available) when they equip the appropriate weapon:

Bows (including the vanilla bow and most modded bows) for the arrow quiver.
Crossbows for the bolt quiver.

* They also place the arrows / bolts back into the quiver when you unequip the bow or crossbow.


Caestus



Longsword

Halberd

Rapier

Crossbow



Iron Bolt Crafting Recipe

Caestus + Shield

Various weapons displayed

Quivers


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